My name is Simon Ott and I’m an aspiring CGI-Generalist and Illustrator with a main focus in animation and rigging. I’m a passionate, self-driven designer that loves to improve myself both as a person and in my work.
During my study at the Lucerne University of Applied Sciences and Arts I learned a lot about aesthetics, technique and workflow. I enjoy the process of creating creative content and the collaboration with other people.
In my spare time I like to hike, meet with friends and expand my knowledge of art and technique.
Maya, Blender, Cinema 4D, Substance Painter, Houdini
Nuke, Adobe Family
2015- 2018 Lucerne University of Applied Sciences and Arts, Bachelor Animation
2017, 2018, 2019 LuMAA Animation Course
2018-2020 Pixcube Animation Studio – 3D-Generalist
2020-2021 Freelancer 3D Artist
+41 79 656 56 69